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Quest and Content Design

I'm Shiloh;
Nice to meet you.

 

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Selected Works

A SELECTION OF PERSONAL & PROFESSIONAL WORK

THE OUTER WORLDS: Peril on Gorgon

For The Outer Worlds' first DLC, I provided level design for the Sprat Shack, a shipping-facility-turned-cantina for mercenaries, black market dealers, and lost souls. I also designed and implemented all side quests. I saw the implementation of this content from the initial pitch stage, through release.

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BURIED IN RUINS: A Quest for Skyrim

For my senior solo project, I created a quest in the Skyrim Creation Kit and published it to the Steam Workshop.  This was part of an independent study in which I taught myself the tool kit, then designed and fully implemented the quest.

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WORLD OF WARCRAFT Quest Chain

A jewelcrafting quest chain I created as part of another independent study in quest and level design.  One of my favorite projects to work on and the first quest I designed in full.

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THE GIRL

This game was in the style of a visual novel and followed a transgender girl's online chats with her friends in the 90's.  For this two-semester student project, I created the story, characters, and all chat dialogue, complete with player choices and 3 branching endings.

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GDC Narrative Review

A narrative analysis and review I wrote on Persona 4 Golden which won Gold for the 2017 GDC Narrative Review competition.

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BIOSHOCK Level

Walkthrough of a Bioshock level I created as part of an independent study on quest and level design.

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For additional works or samples, please feel free to contact me at shiloh.roberts@outlook.com.

DIABLO IV

For Diablo IV , I worked on a number of quests in 3 of the 5 regions of our game. I did the initial design or was brought in to rework the design of some of our more difficult quests, did the technical implementation, polish, and bug fixing. I also wrote the final dialogue for the majority of these quests.

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